Ovahlord
7e62a55074
Scripts/Spells: moved all scripts into their own respective namespaces
2023-12-08 19:57:27 +01:00
Ovahlord
5c13baf230
Core/Misc: removed unused includes and removed unit include from vehicle.h
2023-10-10 03:01:05 +02:00
Ovahlord
82e27f72af
Core/Spells: Recuperate will now have its done ticks reset when being refreshed by Deadly Momentum to continue healing beyond its initial duration
2023-06-14 16:52:23 +02:00
Ovahlord
198e05d108
Core/Spells: modernized most remaining Rogue Spell scripts and dropped deprecated spell script for Nerves of Steel
2023-02-20 18:42:36 +01:00
Ovahlord
d4c2ade137
Core/Spells:
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* fixed Venomous Wounds
* dropped deprecated spell script for Glyph of Backstab
* Serrated Blades will now roll over a pending tick of Rupture when it gets refreshed
2023-02-20 18:25:49 +01:00
Shauren
0ca955897f
Core/Spells: Remove all hardcoded restrictions for pick pocket spell effect and rely only on presence of pickpocket loot in db
2022-10-04 12:42:10 +02:00
ariel-
dc46f0621b
Core/Spells: remove 'Vanish Purge' hack, the spell is present on DB and is copy of one in vanilla DBC
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Thanks to killerwife for the heads-up
2022-09-12 09:15:10 +02:00
AG
58cc1d7f3f
Core/Spells: handle night elf racial bonus for Shadowmeld and no longer allow Pounce and Ravage being casted while using Shadowmeld ( #348 )
2022-04-13 20:42:29 +02:00
Ovahlord
78896a132f
Core/Spells: ported proc flag updates from master branch
2022-02-22 21:19:09 +01:00
Ovahlord
ab405f6935
Core/Spells: Gouge will now have a chance of not being canceled by bleeding effects when having learned Sanguinary Vein
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closes #263
2021-06-12 14:42:15 +02:00
lingxDEV
eef9796dd3
Core/Spells: Preparation will now reset the cooldown of Shadowstep ( #266 )
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closes #265
2021-06-12 14:08:51 +02:00
Ovahlord
f91c30868f
Core/Spells: 6c0cf9580b followup and improved readability of the code
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superceeds #223
2021-01-19 14:18:48 +01:00
Ovahlord
6c0cf9580b
Core/Spells: block Bandit's Guile procs when the rogue has reached deep insight
2021-01-18 23:57:19 +01:00
Ovahlord
8204a3e93d
Core/Spells: Bandit's Guile will now require a certain amount of successful procs before gaining the Insight buffs
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closes #221
2021-01-18 19:01:48 +01:00
Ovahlord
754c138f89
Core/Spells: ported CastSpell unclusterfucking from 3.3.5 branch
2020-11-04 22:37:11 +01:00
Ovahlord
6594fb650d
Core/Spells: fixed Relentless Strikes talent
2020-09-27 17:21:37 +02:00
Ovahlord
d2790a4c32
Core/Spells: cleaned up and updated Envenom spell script to Cataclysm
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* fixed the spell script not changing the dealt damage at all
2020-09-23 20:48:45 +02:00
Ovahlord
b2bddb2921
Core/Spells: fixed an issue that was preventing Bandit's Guile's Deep Insight not getting removed when switching combat targets
2020-09-11 21:42:14 +02:00
Warpten
2b2fc5fb8a
Core/Spells: remove PrepareSpellScript and PrepareAuraScript macros and make Hooklist use emplace behaivior ( #174 )
2020-08-28 15:40:26 +02:00
Shauren
44e0d6c0f9
Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remove it
2020-08-23 17:44:48 +02:00
Treeston
942c3a77da
Core: Combat/threat system rewrite (PR #19930 )
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- PvE combat is now always mutual. UNIT_FLAG_IN_COMBAT is backed by actual references to the units we're in combat with.
- PvP combat is now also tracked, and almost always mutual; spells like Vanish and Feign Death can break this rule. That means we can easily determine a list of players we're fighting.
- By extension, IsInCombatWith now has sensible behavior when invoked on nonplayers.
- Threat and combat systems are no longer the same.
- They still have an enforced relationship (threat implies combat - clearing combat clears threat)...
- ...but we can have combat without threat. A creature (with threat list) isn't considered to be engaged until it has an entry on its threat list...
- ...which means we can now faithfully replicate retail engage behavior. Combat on projectile launch - engagement start on projectile impact. Yay for progress!
- AI method refactor, as already ported in 6113b9d - `JustEngagedWith`, `JustEnteredCombat` and `JustExitedCombat`.
- Vehicle threat is now properly pooled on the main vehicle body (fixes #16542 ).
- Various edge case bug fixes for threat redirects (Misdirection "cancelling" Vigilance and similar).
- Target re-selection is now significantly faster.
- Fixed a ton of other smaller edge case bugs, probably.
Closes #7951 and #19998 .
2020-07-22 16:49:37 +02:00
Warpten
0af44ccc01
Core/Spells: implement DoT clipping
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* Core/Spells: Implementation of DoT clipping.
* Core/Utilities: Backport "EnumFlags v3.0" from master.
* Core/Spells: Switch AURA_REMOVE_MODE to a flag set.
2020-06-04 18:16:03 +02:00
Ovahlord
183ac5fd7b
Core/Spells: added missing Serrated Blades register and simplified Improved Serpent String handling
2020-02-05 13:41:09 +01:00
Ovahlord
c5bfcb9517
Core/Spells: move Serrated Blades handling into Eviscerate spell script and corrected Rupture duration reset behaivior
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* added proc entry to remove Shadowstep damage bonus
2020-02-05 09:54:04 +01:00
Ovahlord
8ed081b6e7
Core/Spells: make Travis happy
2020-02-04 22:59:53 +01:00
Ovahlord
318e58aa42
Core/Spells:
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* fixed Combat Potency talent
* fixed Restless Blades talent
* corrected Blade Twisting spell range
* fixed Bandit's Guile
* fixed startup errors
2020-02-04 22:17:55 +01:00
Ovahlord
5501cafca2
Core/Spells: added missing object return for spell_rog_murderous_intent
2020-02-04 19:50:05 +01:00
Ovahlord
a30baa9acd
Core/Spells: fixed Improved Expose Armor and Murderous Intent
2020-02-04 19:44:12 +01:00
Ovahlord
c0ef41897d
Core/Spells:
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* fixed Deadly Momentum talent
* fixed Blackjack talent
* updated Ruthlessness proc entry
* added proc entry to Cold Blood to remove the effect uppon triggering the proc
* fixed Master Poisoner
2020-02-04 18:02:25 +01:00
Ovahlord
fcb79fee07
Core/Datastores: updated DBC structure names to generated member format
2020-01-25 12:36:32 +01:00
Aokromes
d6d3f06f06
New year
2020-01-04 18:32:38 +01:00
funjoker
6c56916b29
Misc: Update copyright information
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Happy new year
2020-01-01 18:47:28 +01:00
Ovahlord
4a3ef30d91
Core/Spells:
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* fixed Revealing Strike damage bonus
* convert Envenom to spellscript
2019-05-04 23:14:48 +02:00
Ovahlord
1ed5a11b79
Core/Spells:
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* updated Concussion Blow spellscript and use proper calculation for damage values
* fixed Eviscerate and Ferocious Bite damage bonus calculation
* converted Warrior's Shockwave and Victory Rush damage bonus to spellscript and calculate values properly
* fixed Death and Decay threat generation amount
2019-05-02 03:26:31 +02:00
Ovahlord
289855dbab
Core/Spells:
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* updated Ferocious Bite formular to Cataclysm and moved damage bonus handling to SpellScript
* moved Eviscerate damage bonus handling to SpellScript
2019-02-10 02:59:33 +01:00
Ovahlord
88b33c3645
Core/Spells: reverted Energetic Recovery spellscript part since the talent aura handles this already.
2018-11-01 04:40:10 +01:00
Ovahlord
02e37d7556
Core/Spells: fixed Energetic Recovery talent
2018-11-01 01:01:58 +01:00
Ovahlord
f32976f1d7
Core/Spells: removed a unused caster check
2018-11-01 00:38:15 +01:00
Ovahlord
93beed2bae
Core/Spells: fixed Glyph of Hemorrhage
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*updated and fixed Honor Among Thieves
2018-11-01 00:29:46 +01:00
Ovahlord
36be801c73
Core/Spells: improved aurascript for Main Gauche attack checks
2018-07-08 20:26:18 +02:00
Ovahlord
4c5805aed7
Core/Spells: fixed Main Gauche mastery
2018-06-26 23:13:27 +02:00
Ovahlord
f1de64ee18
Core/Spells: fixed and updated Bladeflurry proc
2018-06-23 18:30:28 +02:00
Ovahlord
e37cf502c6
DB/Spells: updated and added some attackpower and spellpower coefficients for multiple classes
2018-06-16 18:04:12 +02:00
ariel-
5ff847159c
Core: header cleanup, split realmlist, boost compatibility, cotire, remove stormlib/zlib and stormlib/bzip2 and instead use dep sources
2018-03-28 04:41:59 -03:00
Aokromes
4bd0525edd
Update copyright note for 2018
2018-01-01 01:06:19 +01:00
Aokromes
719a317a67
Update copyright note for 2017
2017-01-02 07:26:38 +01:00
Aokromes
a1fdfe9259
Typo fix, fix compile
2016-09-04 15:03:40 +02:00
Aokromes
ed41de566f
Core/Scripts: Implement Glyph of Backstab
2016-09-04 11:34:09 +02:00
Aokromes
ed8b9fe1c4
Scripts/Misc: Add missing override
2016-07-25 15:49:08 +02:00
Aokromes
3f0c7f6b2f
Core/Spells: Renamed EnsureSpellInfo to AssertSpellInfo to minimize differences between branches
2016-07-19 12:02:52 +02:00