Commit Graph
100 Commits
Author SHA1 Message Date
Ovahlord b61743edf1 DB/Spells: corrected the proc cooldowns of all ranked aura procs 2025-06-20 17:00:16 +02:00
Ovahlord 3fd003e15c DB/Spells: corrected the proc cooldowns of all non-ranked proc spells 2025-06-20 16:47:18 +02:00
Ovahlord 4055734fcf DB/Spells: added missing proc cooldowns for all spells 2025-06-20 16:23:59 +02:00
Ovahlord 12a4cea430 Core/Packets: corrected connection type for SMSG_POWER_UPDATE to fix clientside glitches in which rage gained from auto attacks causes power updates to get applied twice 2025-06-20 00:10:38 +02:00
Ovahlord 65b0057332 Core/Units: fixed differences for rage generation between branches 2025-06-20 00:00:45 +02:00
Ovahlord e8c928fc74 Core/Units: ported rage generation refactors from Classic 2025-06-19 23:30:04 +02:00
Ovahlord 4539f848ac Core/Units: ported base attack time refactors from master branch 2025-06-19 23:18:17 +02:00
Ovahlord ab866ca985 Core/Units: dealing melee damage will now generate rage based on armor reduced damage instead of the original value 2025-06-19 22:47:45 +02:00
Ovahlord 68a3622133 DB/Creatures: set DamageModifier back to 1 as recent changes require a full re-evaluation of the damage 2025-06-18 20:57:03 +02:00
Ovahlord ca505967e3 Core/Quests: fixed sending the correct gold amount when a quest has RequiredMoney 2025-06-18 19:51:26 +02:00
Ovahlord 677c5976e7 DB/Quests: ported several missing quest_request_items entries from Classic 2025-06-18 18:46:44 +02:00
Ovahlord 1121d206da Core/Quests: send the correct money amount for max level rewards 2025-06-18 17:50:56 +02:00
Ovahlord 9a540ae079 DB/Quests: ported money difficulty and quest scaling data from Classic 2025-06-18 17:23:13 +02:00
Ovahlord 44f466030b Core/Quests: ported quest level scaling and reward money calculation from Classic 2025-06-18 16:53:29 +02:00
Ovahlord 1dfee7e072 Core/Quests: ported QuestMoneyReward.db2 from Classic as db table 2025-06-18 13:12:14 +02:00
Ovahlord d18a2ff090 DB/Creatures: updated all HealthScalingExpansion values from Classic brute force data 2025-06-18 01:21:44 +02:00
Ovahlord f26684b407 Core/Creatures: renamed exp column to HealthScalingExpansion and implement support for negative expansion level (-1 means current expansion - often used in battlegrounds) 2025-06-18 00:36:43 +02:00
Ovahlord 49da5d33e1 DB/Creatures: corrected unit_class values for all creatures based on classic wdb data 2025-06-18 00:00:51 +02:00
Ovahlord b6084c75ec Core/PacketIO: removed dead packet handler method definitions 2025-06-17 22:43:22 +02:00
Ovahlord efce3f3463 Core/Player: correct initial SpecsCount value for players 2025-06-17 21:24:49 +02:00
Ovahlord d9fe9f02a3 DB/Creatures: corrected armor and attack power values for UNIT_CLASS_WARRIOR creatures between level 1 and 5 2025-06-17 20:00:43 +02:00
Ovahlord 8307117aec Core/Spells: moved creature level based spell scaling into CalcBaseValue where it belongs 2025-06-17 19:39:38 +02:00
Ovahlord 537f444c24 Core/Spells: re-implement SPELL_ATTR0_SCALES_WITH_CREATURE_LEVEL and use the leaked game table values to correctly calculate the multiplier 2025-06-17 18:42:05 +02:00
Ovahlord 2461bafbc2 buildfix 2025-06-17 17:59:02 +02:00
Ovahlord c4f1f8d82a Core/Player: converted all macros into constexpr 2025-06-17 13:28:56 +02:00
Ovahlord fd0dc1066a Misc: added more formatting rules to clang-format to match TC standards 2025-06-16 23:39:22 +02:00
Ovahlord c7f5cffad3 Core/Packets: remove no longer needed check from learn preview talents packet handler 2025-06-16 21:07:56 +02:00
Ovahlord c092c6ad00 Core/Player: allow players to learn a primary specialization without having to select a talent
* converted CMSG_LEARN_PREVIEW_TALENTS to packet class
2025-06-16 20:32:28 +02:00
Ovahlord 53df12ae73 Core/Player: moved PlayerTalentInfo into a own header and removed the unneeded pointer mess 2025-06-16 18:50:33 +02:00
Ovahlord db47e3dec9 Core/Objects: removed a long dead function declaration 2025-06-16 13:37:10 +02:00
Ovahlord 72a322c66d Core/Objects: ported static object casting methods from master branch 2025-06-16 13:17:31 +02:00
Ovahlord c9db15021c Scripts/Spells: typo fix for a loop counter 2025-06-15 22:35:47 +02:00
Ovahlord 09f8eb41c2 Misc: added .clang-format file to make code formatting easier 2025-06-15 21:14:10 +02:00
Ovahlord 3b40b62e1c Core/Spells: no longer reset combat timers for instant melee spells 2025-06-15 20:59:41 +02:00
Ovahlord 81f7e1acaf Scripts/Spells: removed unused enums and fixed some static analysis issues 2025-06-15 20:58:23 +02:00
Ovahlord 8b0c5c87ce Scripts/Spells: reduce the proc chance for Killing Machine by 50% when the dual wielding to reflect the patch 4.2.0 chance in which offhand attacks may now also trigger the proc 2025-06-15 16:13:35 +02:00
Ovahlord 452da00b2a Core/Player: updated the Death Knight Rune system to get closer to the Classic implementation
* Runes will no longer trigger a 1.5 seconds cooldown when missing and instead refund the runes immediately
2025-06-15 15:13:56 +02:00
Ovahlord f08fb7d056 Core/Packets: ported some bit writing optimizations from master branch 2025-06-15 01:17:49 +02:00
Ovahlord 34fa3e1a1c Core/Creature: fixed falling back to creature_template flag data when not overriden in creature table
*fixed column type of npcflag for creature table
2025-06-14 20:24:39 +02:00
Ovahlord bb6a8ac297 Core/Units: moved CharmInfo class to an own file 2025-06-14 19:13:44 +02:00
Ovahlord 254ebe6cbf Misc: fixed nopch build 2025-06-14 17:22:58 +02:00
Ovahlord eceecac7c5 Core/Player: removed manual mastery aura amount calculation as it's already done within the spell effect amount 2025-06-14 16:22:03 +02:00
Ovahlord 6a3ac4e8df Dep: bumped utfcpp to version 3.2.3 2025-06-14 13:18:09 +02:00
Ovahlord 4f08f34e26 Core/Misc: converted more raw pointers to smart pointers 2025-06-14 12:55:35 +02:00
Ovahlord 8340960a7d Misc: delete no longer needed jenkins file 2025-06-13 20:28:58 +02:00
Ovahlord 13e9a937ab Scripts/OutdoorPvP: fixed memory leaks in Outdoor PvP scripts for Nagrand and Zangarmarsh 2025-06-13 20:27:18 +02:00
Ovahlord 1b22d87f91 Core/Player: converted void storage items to smart pointers 2025-06-13 20:19:56 +02:00
Ovahlord d2b464b537 Core/Items: added missing destructor to item class 2025-06-13 20:19:32 +02:00
Ovahlord d8ecc53b3c Core/Creature: added missing destructor definition 2025-06-13 20:04:25 +02:00
Ovahlord 49270a5cb9 Scripts/Spells: fixed damage calculation for Blood-Caked Strike and dropped deprecated script for Icebound Fortitude 2025-06-11 19:44:36 +02:00
Ovahlord af7ab961c6 Scripts/Spells: fixed disease damage bonus for Blood Strike, Heart Strike and Obliterate 2025-06-11 16:28:11 +02:00
Ovahlord a21b6d4ce9 DB/Commands: fixed a crash when using .list aura 2025-06-11 12:55:47 +02:00
Ovahlord 89e601a4e9 DB/Misc: removed an unneeded comment from update field 2025-06-11 12:40:22 +02:00
Ovahlord 4ccfe1ebed Core/Spells: fixed several special damage calculations for class spells and fixed a duplicate application of mastery 2025-06-09 11:08:43 +02:00
Ovahlord 6f39a57ad3 Scripts/Spells: fixed some end of file line endings 2025-06-08 15:19:21 +02:00
Ovahlord 276f826b0d DB/Spells: 5c9ecf27e9 followup 2025-06-08 15:17:55 +02:00
Ovahlord 5c9ecf27e9 Core/Spells: dropped spell_bonus_data table and use the dbc internal data to calculate ap and sp bonus values
* some spells have a special formula in their tooltips, which need manual scripting via the CalcDamage and CalcHealing hooks respectively
2025-06-08 15:16:17 +02:00
Ovahlord 373dd1b6ac Scripts/Spells: modernize spell script for Howling Blast 2025-06-08 12:22:03 +02:00
Ovahlord 4dd10462d0 Scripts/Spells: modernize aura script for Frost Fever and Blood Plague 2025-06-07 19:22:16 +02:00
Ovahlord e96245f323 Scripts/Spells: corrected spell script for Death Coil 2025-06-07 19:07:47 +02:00
Ovahlord 6318b3655d Core/Spells: fixed a crash with gameobject spell casters 2025-06-07 19:07:29 +02:00
Ovahlord 155d58719c DB/Creatures: dropped no longer used columns from creature_classlevelstats 2025-06-07 16:33:54 +02:00
Ovahlord 58ef56d335 Core/DataStores: ported NpcDamageByClass game tables from Cata Classic and use it to calculate creature damage values 2025-06-07 16:20:53 +02:00
Ovahlord 77efec36ee Core/DataStores: ported NpcTotalHp game tables from Cata Classic and use them to calculate npc health values 2025-06-07 15:53:41 +02:00
Ovahlord 94f1ac8498 Revert "Core/Cryptography: updated cryptography impl to current 335 state in preparation for the authentication refactoring"
This reverts commit 57416b873f.
2025-06-07 11:40:26 +02:00
Ovahlord 96975fcd6b Core/Spells: fixed combo points damage calculation
* added GameTable class to simplify access to game table values
2025-06-07 11:40:18 +02:00
Ovahlord 4524c29f2c Core/Spells: ported spell effect value calculation from cata_classic branch 2025-06-07 11:40:18 +02:00
Ovahlord 57416b873f Core/Cryptography: updated cryptography impl to current 335 state in preparation for the authentication refactoring 2025-04-04 23:22:12 +02:00
Ovahlord b80409a119 DB/Creatures: fixed flight state of all capital mount riding guards 2025-03-29 19:08:41 +01:00
Ovahlord 901c387058 Core/Movement: restored a position Z check for hovering movement 2025-03-15 15:00:18 +01:00
Ovahlord e0989bec09 Core/Movement: reduce strict pathfinding rules during chase movement 2025-03-15 14:57:11 +01:00
Ovahlord 6eb73788f4 Core/Units: deprecate CREATURE_FLAG_EXTRA_NO_COMBAT and use CREATURE_STATIC_FLAG_IGNORE_COMBAT to turn creatures passive 2025-03-15 14:27:16 +01:00
Ovahlord 4127d2595b Core/Spells: refactored check for putting caster in combat with the player and incorporate CREATURE_STATIC_FLAG_IGNORE_COMBAT back in 2025-03-15 10:59:51 +01:00
Ovahlord ae707fa9e1 Core/Misc: fixed startup errors introduced by recent cherry picks 2025-03-15 09:51:21 +01:00
Ovahlord 3e3212c9fe Core/Units: Allow self inflicted damage to bypass CREATURE_STATIC_FLAG_UNKILLABLE 2025-03-15 09:09:03 +01:00
Ovahlord 0c9747961d Core/Spells: restore a check for SPELL_ATTR3_COMPLETELY_BLOCKED that went missing during cherry picking 2025-03-15 08:52:37 +01:00
Ovahlord 55318b76b6 buildfix 2025-03-11 19:58:04 +01:00
Ovahlord 0bf48b44f3 CI: disable building tests until cherrypicks are done 2025-03-11 18:50:36 +01:00
Ovahlord 40b206991f Core/Creatures: implement overriding static flags by spawnId and difficulty 2025-03-11 18:47:37 +01:00
Ovahlord 5d8b7367ef DB/Creatures: removed forbidden unitFlags and unitFlags2 from database 2025-03-11 18:16:17 +01:00
Ovahlord 45f34f08a1 Core/Spawns: fixed loading unit_flags2 overrides from creature table 2025-03-11 18:14:59 +01:00
Ovahlord 164289b3b2 Core/Units: ported namings for UnitFlags and UnitFlags2 and added the check for forbidden flags in database 2025-03-11 18:06:35 +01:00
Ovahlord 74345972e6 Core/Items: allow heirlooms to stay equipped/usable even when the player has reached their max scaling level (they just stay at that power level) 2025-03-10 20:17:48 +01:00
Ovahlord 73e26ebffe CI: updated GCC workflow 2025-03-10 20:07:11 +01:00
Ovahlord 291741c440 Core/Units: updated UpdateStatBuffMod to the same handling as the cata_classic branch 2025-03-10 20:05:14 +01:00
Ovahlord 9189fa1858 Core/Player: split table player_classlevelstats into two tables by introducing player_racestats for race specific offsets 2025-03-10 19:52:18 +01:00
Ovahlord 7ece100da8 Core/Creature: removed a duplicate application of CREATURE_STATIC_FLAG_4_NO_BIRTH_ANIM 2025-03-10 18:26:08 +01:00
Ovahlord 4172c16de6 Core/Movement: fixed spline data sent for anim tiers 2025-03-10 18:04:28 +01:00
Ovahlord f46b6f0797 Core/Units: removed the packetOnly parameter from several movement flag setters 2025-03-10 17:43:42 +01:00
Ovahlord f72f923d7e DB/Misc: removed no longer relevant WIP sql folder 2025-03-10 12:55:23 +01:00
Ovahlord 5cc9d58f0c Core/Misc: fixed GCC build 2025-03-10 10:41:45 +01:00
Ovahlord 2953efb7a3 Core/Movement: ported most movement updates from master branch and corrected behavior of CREATURE_STATIC_FLAG_4_PREVENT_SWIM 2025-03-09 20:49:41 +01:00
Ovahlord 83958342d9 Core/Spells: ported spellMod handling from master branch 2025-03-09 13:20:40 +01:00
Ovahlord b390f0fec9 Core/Units: removed some leftover commented code 2025-03-09 10:59:17 +01:00
Ovahlord f9425284ca Core/Units: updated power regeneration handling to get closer to the master version of it 2025-03-09 10:30:07 +01:00
Ovahlord e8588fd5ba Core/Objects: ported Heartbeat implementation fron master branch 2025-03-09 02:40:05 +01:00
Ovahlord 352ce7e1b3 Core/Combat: reset the ThreatManager update interval upon engaging the creature and move ThreatClear packet sending into the update cycle to mimic retail behavior 2025-03-09 00:40:56 +01:00
Ovahlord 6b67cd773e Core/Objects: replaced ObjectUpdateFlags with CreateObjectBits to get closer to how master branch handles their bits 2025-03-09 00:26:00 +01:00
Ovahlord 44892168c1 Core/Networking: ported missing socket related changes from master branch 2025-03-08 22:37:23 +01:00
Ovahlord 0e8605edb8 Core/Movement: sync spline code which is relevant for Cataclysm with master branch 2025-03-08 17:20:25 +01:00