Commit Graph
100 Commits
Author SHA1 Message Date
Ovahlord d9fe9f02a3 DB/Creatures: corrected armor and attack power values for UNIT_CLASS_WARRIOR creatures between level 1 and 5 2025-06-17 20:00:43 +02:00
Ovahlord 8307117aec Core/Spells: moved creature level based spell scaling into CalcBaseValue where it belongs 2025-06-17 19:39:38 +02:00
Ovahlord 537f444c24 Core/Spells: re-implement SPELL_ATTR0_SCALES_WITH_CREATURE_LEVEL and use the leaked game table values to correctly calculate the multiplier 2025-06-17 18:42:05 +02:00
Ovahlord 2461bafbc2 buildfix 2025-06-17 17:59:02 +02:00
Ovahlord c4f1f8d82a Core/Player: converted all macros into constexpr 2025-06-17 13:28:56 +02:00
Ovahlord fd0dc1066a Misc: added more formatting rules to clang-format to match TC standards 2025-06-16 23:39:22 +02:00
Ovahlord c7f5cffad3 Core/Packets: remove no longer needed check from learn preview talents packet handler 2025-06-16 21:07:56 +02:00
Ovahlord c092c6ad00 Core/Player: allow players to learn a primary specialization without having to select a talent
* converted CMSG_LEARN_PREVIEW_TALENTS to packet class
2025-06-16 20:32:28 +02:00
Ovahlord 53df12ae73 Core/Player: moved PlayerTalentInfo into a own header and removed the unneeded pointer mess 2025-06-16 18:50:33 +02:00
Ovahlord db47e3dec9 Core/Objects: removed a long dead function declaration 2025-06-16 13:37:10 +02:00
Ovahlord 72a322c66d Core/Objects: ported static object casting methods from master branch 2025-06-16 13:17:31 +02:00
Ovahlord c9db15021c Scripts/Spells: typo fix for a loop counter 2025-06-15 22:35:47 +02:00
Ovahlord 09f8eb41c2 Misc: added .clang-format file to make code formatting easier 2025-06-15 21:14:10 +02:00
Ovahlord 3b40b62e1c Core/Spells: no longer reset combat timers for instant melee spells 2025-06-15 20:59:41 +02:00
Ovahlord 81f7e1acaf Scripts/Spells: removed unused enums and fixed some static analysis issues 2025-06-15 20:58:23 +02:00
Ovahlord 8b0c5c87ce Scripts/Spells: reduce the proc chance for Killing Machine by 50% when the dual wielding to reflect the patch 4.2.0 chance in which offhand attacks may now also trigger the proc 2025-06-15 16:13:35 +02:00
Ovahlord 452da00b2a Core/Player: updated the Death Knight Rune system to get closer to the Classic implementation
* Runes will no longer trigger a 1.5 seconds cooldown when missing and instead refund the runes immediately
2025-06-15 15:13:56 +02:00
Ovahlord f08fb7d056 Core/Packets: ported some bit writing optimizations from master branch 2025-06-15 01:17:49 +02:00
Ovahlord 34fa3e1a1c Core/Creature: fixed falling back to creature_template flag data when not overriden in creature table
*fixed column type of npcflag for creature table
2025-06-14 20:24:39 +02:00
Ovahlord bb6a8ac297 Core/Units: moved CharmInfo class to an own file 2025-06-14 19:13:44 +02:00
Ovahlord 254ebe6cbf Misc: fixed nopch build 2025-06-14 17:22:58 +02:00
Ovahlord eceecac7c5 Core/Player: removed manual mastery aura amount calculation as it's already done within the spell effect amount 2025-06-14 16:22:03 +02:00
Ovahlord 6a3ac4e8df Dep: bumped utfcpp to version 3.2.3 2025-06-14 13:18:09 +02:00
Ovahlord 4f08f34e26 Core/Misc: converted more raw pointers to smart pointers 2025-06-14 12:55:35 +02:00
Ovahlord 8340960a7d Misc: delete no longer needed jenkins file 2025-06-13 20:28:58 +02:00
Ovahlord 13e9a937ab Scripts/OutdoorPvP: fixed memory leaks in Outdoor PvP scripts for Nagrand and Zangarmarsh 2025-06-13 20:27:18 +02:00
Ovahlord 1b22d87f91 Core/Player: converted void storage items to smart pointers 2025-06-13 20:19:56 +02:00
Ovahlord d2b464b537 Core/Items: added missing destructor to item class 2025-06-13 20:19:32 +02:00
Ovahlord d8ecc53b3c Core/Creature: added missing destructor definition 2025-06-13 20:04:25 +02:00
Ovahlord 49270a5cb9 Scripts/Spells: fixed damage calculation for Blood-Caked Strike and dropped deprecated script for Icebound Fortitude 2025-06-11 19:44:36 +02:00
Ovahlord af7ab961c6 Scripts/Spells: fixed disease damage bonus for Blood Strike, Heart Strike and Obliterate 2025-06-11 16:28:11 +02:00
Ovahlord a21b6d4ce9 DB/Commands: fixed a crash when using .list aura 2025-06-11 12:55:47 +02:00
Ovahlord 89e601a4e9 DB/Misc: removed an unneeded comment from update field 2025-06-11 12:40:22 +02:00
Ovahlord 4ccfe1ebed Core/Spells: fixed several special damage calculations for class spells and fixed a duplicate application of mastery 2025-06-09 11:08:43 +02:00
Ovahlord 6f39a57ad3 Scripts/Spells: fixed some end of file line endings 2025-06-08 15:19:21 +02:00
Ovahlord 276f826b0d DB/Spells: 5c9ecf27e9 followup 2025-06-08 15:17:55 +02:00
Ovahlord 5c9ecf27e9 Core/Spells: dropped spell_bonus_data table and use the dbc internal data to calculate ap and sp bonus values
* some spells have a special formula in their tooltips, which need manual scripting via the CalcDamage and CalcHealing hooks respectively
2025-06-08 15:16:17 +02:00
Ovahlord 373dd1b6ac Scripts/Spells: modernize spell script for Howling Blast 2025-06-08 12:22:03 +02:00
Ovahlord 4dd10462d0 Scripts/Spells: modernize aura script for Frost Fever and Blood Plague 2025-06-07 19:22:16 +02:00
Ovahlord e96245f323 Scripts/Spells: corrected spell script for Death Coil 2025-06-07 19:07:47 +02:00
Ovahlord 6318b3655d Core/Spells: fixed a crash with gameobject spell casters 2025-06-07 19:07:29 +02:00
Ovahlord 155d58719c DB/Creatures: dropped no longer used columns from creature_classlevelstats 2025-06-07 16:33:54 +02:00
Ovahlord 58ef56d335 Core/DataStores: ported NpcDamageByClass game tables from Cata Classic and use it to calculate creature damage values 2025-06-07 16:20:53 +02:00
Ovahlord 77efec36ee Core/DataStores: ported NpcTotalHp game tables from Cata Classic and use them to calculate npc health values 2025-06-07 15:53:41 +02:00
Ovahlord 94f1ac8498 Revert "Core/Cryptography: updated cryptography impl to current 335 state in preparation for the authentication refactoring"
This reverts commit 57416b873f.
2025-06-07 11:40:26 +02:00
Ovahlord 96975fcd6b Core/Spells: fixed combo points damage calculation
* added GameTable class to simplify access to game table values
2025-06-07 11:40:18 +02:00
Ovahlord 4524c29f2c Core/Spells: ported spell effect value calculation from cata_classic branch 2025-06-07 11:40:18 +02:00
Ovahlord 57416b873f Core/Cryptography: updated cryptography impl to current 335 state in preparation for the authentication refactoring 2025-04-04 23:22:12 +02:00
Ovahlord b80409a119 DB/Creatures: fixed flight state of all capital mount riding guards 2025-03-29 19:08:41 +01:00
Ovahlord 901c387058 Core/Movement: restored a position Z check for hovering movement 2025-03-15 15:00:18 +01:00
Ovahlord e0989bec09 Core/Movement: reduce strict pathfinding rules during chase movement 2025-03-15 14:57:11 +01:00
Ovahlord 6eb73788f4 Core/Units: deprecate CREATURE_FLAG_EXTRA_NO_COMBAT and use CREATURE_STATIC_FLAG_IGNORE_COMBAT to turn creatures passive 2025-03-15 14:27:16 +01:00
Ovahlord 4127d2595b Core/Spells: refactored check for putting caster in combat with the player and incorporate CREATURE_STATIC_FLAG_IGNORE_COMBAT back in 2025-03-15 10:59:51 +01:00
Ovahlord ae707fa9e1 Core/Misc: fixed startup errors introduced by recent cherry picks 2025-03-15 09:51:21 +01:00
Ovahlord 3e3212c9fe Core/Units: Allow self inflicted damage to bypass CREATURE_STATIC_FLAG_UNKILLABLE 2025-03-15 09:09:03 +01:00
Ovahlord 0c9747961d Core/Spells: restore a check for SPELL_ATTR3_COMPLETELY_BLOCKED that went missing during cherry picking 2025-03-15 08:52:37 +01:00
Ovahlord 55318b76b6 buildfix 2025-03-11 19:58:04 +01:00
Ovahlord 0bf48b44f3 CI: disable building tests until cherrypicks are done 2025-03-11 18:50:36 +01:00
Ovahlord 40b206991f Core/Creatures: implement overriding static flags by spawnId and difficulty 2025-03-11 18:47:37 +01:00
Ovahlord 5d8b7367ef DB/Creatures: removed forbidden unitFlags and unitFlags2 from database 2025-03-11 18:16:17 +01:00
Ovahlord 45f34f08a1 Core/Spawns: fixed loading unit_flags2 overrides from creature table 2025-03-11 18:14:59 +01:00
Ovahlord 164289b3b2 Core/Units: ported namings for UnitFlags and UnitFlags2 and added the check for forbidden flags in database 2025-03-11 18:06:35 +01:00
Ovahlord 74345972e6 Core/Items: allow heirlooms to stay equipped/usable even when the player has reached their max scaling level (they just stay at that power level) 2025-03-10 20:17:48 +01:00
Ovahlord 73e26ebffe CI: updated GCC workflow 2025-03-10 20:07:11 +01:00
Ovahlord 291741c440 Core/Units: updated UpdateStatBuffMod to the same handling as the cata_classic branch 2025-03-10 20:05:14 +01:00
Ovahlord 9189fa1858 Core/Player: split table player_classlevelstats into two tables by introducing player_racestats for race specific offsets 2025-03-10 19:52:18 +01:00
Ovahlord 7ece100da8 Core/Creature: removed a duplicate application of CREATURE_STATIC_FLAG_4_NO_BIRTH_ANIM 2025-03-10 18:26:08 +01:00
Ovahlord 4172c16de6 Core/Movement: fixed spline data sent for anim tiers 2025-03-10 18:04:28 +01:00
Ovahlord f46b6f0797 Core/Units: removed the packetOnly parameter from several movement flag setters 2025-03-10 17:43:42 +01:00
Ovahlord f72f923d7e DB/Misc: removed no longer relevant WIP sql folder 2025-03-10 12:55:23 +01:00
Ovahlord 5cc9d58f0c Core/Misc: fixed GCC build 2025-03-10 10:41:45 +01:00
Ovahlord 2953efb7a3 Core/Movement: ported most movement updates from master branch and corrected behavior of CREATURE_STATIC_FLAG_4_PREVENT_SWIM 2025-03-09 20:49:41 +01:00
Ovahlord 83958342d9 Core/Spells: ported spellMod handling from master branch 2025-03-09 13:20:40 +01:00
Ovahlord b390f0fec9 Core/Units: removed some leftover commented code 2025-03-09 10:59:17 +01:00
Ovahlord f9425284ca Core/Units: updated power regeneration handling to get closer to the master version of it 2025-03-09 10:30:07 +01:00
Ovahlord e8588fd5ba Core/Objects: ported Heartbeat implementation fron master branch 2025-03-09 02:40:05 +01:00
Ovahlord 352ce7e1b3 Core/Combat: reset the ThreatManager update interval upon engaging the creature and move ThreatClear packet sending into the update cycle to mimic retail behavior 2025-03-09 00:40:56 +01:00
Ovahlord 6b67cd773e Core/Objects: replaced ObjectUpdateFlags with CreateObjectBits to get closer to how master branch handles their bits 2025-03-09 00:26:00 +01:00
Ovahlord 44892168c1 Core/Networking: ported missing socket related changes from master branch 2025-03-08 22:37:23 +01:00
Ovahlord 0e8605edb8 Core/Movement: sync spline code which is relevant for Cataclysm with master branch 2025-03-08 17:20:25 +01:00
Ovahlord 1d25eabb4b Core/Server: restore AuthServer and grunt login 2025-03-08 15:20:14 +01:00
Ovahlord 3ef766851a Core/Zmq: reduced thread sleep time from 50ms down to 1ms 2025-02-28 20:41:56 +01:00
Ovahlord 0927c5af40 Core/Misc: backported most boost changes from master branch 2025-02-27 23:47:52 +01:00
Ovahlord 4d193c29a3 Build: synced FindMySQL macro with master branch 2025-02-26 21:27:28 +01:00
Ovahlord 7769aed49a CMake: added MySQL 8.3 to FindMySQL macro 2024-02-22 16:30:29 +01:00
Ovahlord a9c5881487 Scripts/BoT: fixed linux build 2023-12-19 07:59:18 +01:00
Ovahlord f951bf80fd Scripts/BoT: exclude several invisible stalkers from the Proto-Behemoth's Dancing Flames visual effect 2023-12-19 07:55:49 +01:00
Ovahlord abfddaa915 Scripts/BoT: updated and modernized Halfus Wyrmbreaker encounter
* moved several mechanics from instance script into the boss script itself
* changed the unresponsive dragon selection from two saved variables into a single generated flag
* corrected timer layout for the Proto-Behemoth and handled a missing mechanic of the Time-Dilation debuff
* moved all encounter spawns into spawngroups
* simplified and cleaned up the dragon ads script
2023-12-19 07:46:11 +01:00
Ovahlord d8ef0352e1 buildfix 2023-12-18 11:48:18 +01:00
Ovahlord 620c39be06 Core/Units: update facing splines immediately after launch 2023-12-17 05:50:10 +01:00
Ovahlord 924273363f Core/Pets: ported a couple changes from 3.3.5 branch that went missing and corrected a master branch spell check that was allowing non-charmed player controlled units to bypass the ai movement check exception (pets are not meant to be charmed, only controlled) 2023-12-17 05:17:57 +01:00
Ovahlord 45f0c797e9 Core/Common: ported windows settings manifest from https://github.com/TrinityCore/TrinityCore/commit/b299902881cb6525b5a6cc08c5721c0c1c7401ab 2023-12-14 01:20:28 +01:00
Ovahlord 9a4a902636 Core/Units: also allow creatures to generate rage from auto attacks and use their base attack time as base to calculate the generated amount 2023-12-12 20:56:33 +01:00
Ovahlord ba10718ea7 Core/Units: removed a debug logging message that sneaked in 2023-12-11 21:02:39 +01:00
Ovahlord 5b5914beda Core/Units: no longer set PowerUpdate packets when gaining rage from damage taken 2023-12-11 20:48:45 +01:00
Ovahlord 8613a5623c Core/Units: use the weapon's/druid's base attack speed to calculate melee rage amounts instead of plain attack swing timers
The normalized rage calculation uses base speeds, which are the weapon's attack base attack speed and the druid's shapeshift base attack speed. The old implementation used plain swing timers which are affected by haste and thus resulting in negating any rage gains from faster attacks
2023-12-11 19:55:54 +01:00
Ovahlord 96e9b6189f Core/Units: fixed a typo which was causing armor mitigation to be bypassed 2023-12-10 18:45:59 +01:00
Ovahlord 0f035fe940 Core/Units: refactor rage generation to reflect patch 4.0.1 changes:
* melee attacks will now send their awarded rage within SMSG_ATTACKER_STATE_UPDATE and moved the rage reward mechnic from Unit::DealDamage into Unit::AttackerStateUpdate

* killed CleanDamage struct and provide plain unmitigated damage values instead as since patch 4.0.1 the rage gained from damage taken is fully normalized and ignores any kind of damage reduction or negation
2023-12-10 18:26:24 +01:00
Ovahlord 4f309c127a Core/Units: round rage gain values up so taking at least one point of damage will ensure you gain a rage point 2023-12-10 17:09:55 +01:00
Ovahlord 6cb2bd953d Core/Units: fixed a rounding issue that caused very low damage unintentionally being reduced to zero
*also feed the AttackerStateUpdate  SubDamage with the correct values
2023-12-10 16:58:21 +01:00