Shauren
b802fbbbdc
Build/CI: Use boost 1.77 on appveyor
2023-07-11 17:13:50 +02:00
Shauren
d53de05f93
Core/Misc: Prefix include guard to avoid possible conflict with external library
2023-07-02 15:15:58 +02:00
Shauren
07376de9fc
Core/Spells: Always remove spell target from transport on teleport spells if spell destination does not target a position on the transport
2023-06-29 20:31:45 +02:00
Shauren
222a3f2203
Build: Silence CMake warnings about boost version being too new
2023-06-12 14:35:24 +02:00
Shauren
6eb536f09c
Build: Update required cmake version to 3.18
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* Remove cotire
# Conflicts:
# dep/PackageList.txt
2023-06-05 14:44:56 +02:00
Shauren
08203a1e35
Core/DataStores: Add const to DBStorageIterator dereference operators
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# Conflicts:
# src/server/shared/DataStores/DBStorageIterator.h
2023-06-01 20:50:47 +02:00
Shauren
47048f3dc5
Core/Misc: Future msvc warning fixes
2023-06-01 20:49:58 +02:00
Shauren
1abadc2cb2
CI/Cicle: Restore old behavior for docker push
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(cherry picked from commit 470e5686b880a3a5df801dcaa818293d1151953f)
2023-05-19 21:50:12 +02:00
Shauren
0d0aa6a75b
Core/GameObjects: Fixed crash with transport gameobjects that have only 1 entry in TransportAnimation/TransportRotation db2
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Closes #28673
2023-02-05 22:16:36 +01:00
Shauren
674bba1cae
Core/Auras: Fully remove auras that had all of their effect suppressed with immunity
2023-01-19 19:48:46 +01:00
Shauren
f97d336d82
Core/Auras: Fixed possible iterator invalidation crashes caused by calling UpdateTargetMap inside loops iterating m_appliedAuras
2023-01-19 17:30:41 +01:00
Shauren
5f21168911
Core/Spells: Added custom spell cast arg
2023-01-17 23:33:13 +01:00
Shauren
6ef977427e
Core/Battlegrounds: Unload all grids before destroying battleground object
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Closes #28755
2023-01-16 22:14:14 +01:00
Shauren
3e8f413b0c
Core/OutdoorPvP: Fixed crash happening by accessing freed memory
2023-01-09 18:19:08 +01:00
Shauren
68cf700178
Core/Maps: Made instance_template no longer required to create and enter instance maps
2023-01-09 11:42:15 +01:00
Shauren
5f8f854794
Core/Players: Allow teleporting to a specific instance id
2023-01-09 11:22:58 +01:00
Shauren
eeb2f63b65
Core/Maps: Fixed retrieving terrain info when on child maps
2023-01-02 15:23:21 +01:00
Shauren
597b4bb62f
Core/Players: Added error message for death knights attempting to leave their starting zone early
2022-12-31 16:56:50 +01:00
Shauren
29c070b0fe
Core/Maps: Implemented WMOAreaTable -1 grouipid fallback
2022-12-31 15:46:26 +01:00
Shauren
37c6835d7a
Dep/rapidjson: Upgrade to Tencent/rapidjson@27c3a8dc0e
2022-12-30 17:42:01 +01:00
Shauren
bc76d675fa
Core/LFG: Filter out lfg dungeons that have invalid map/difficulty pairs
2022-12-30 17:41:35 +01:00
Shauren
55843a00c6
Core/Maps: Split Ebon Hold by faction and removed forced sanctuary hack
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original commit: 515c0a43ef8fcf41ffb2785c5940f0234e757ec3
2022-12-29 22:58:20 +01:00
Shauren
4500ee8284
Core/Spawns: Exclude spawn groups with MANUAL_SPAWN flag from automatic spawning/despawning with conditions
2022-12-29 22:51:30 +01:00
Shauren
82fe2ab194
Core/WorldStates: Add generic worldstates for team in instance
2022-12-29 22:39:21 +01:00
Shauren
c2401d38fe
Core/Maps: Fixed deadlock in battleground map creation
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Closes #28154
2022-12-29 22:27:42 +01:00
Shauren
353b06d16e
Core/WorldStates: Allow using -1 in database for MapIDs column to mark worldstates that should be bound to a map and allowed on all maps
2022-12-29 22:15:58 +01:00
Shauren
81b2ff0d94
Core/Maps: Removed MapInstanced - no longer neccessary for grid data reference counting (moved to TerrainInfo)
2022-12-29 22:10:44 +01:00
Shauren
0f0b283168
Core/Pools: Implemented pooling for instances
2022-12-29 11:56:56 +01:00
Shauren
b732521f17
Core/Maps: Replace some Instanceable() checks with IsDungeon()
2022-12-26 13:40:18 +01:00
Shauren
265c2fa508
Core/Battlefields: Refactor Battlefield creation to be linked to host map creation instead of having globally accessible objects
2022-12-26 13:24:59 +01:00
Shauren
28ad85c160
Core/Spawns: Removed ObjectMgr::AddCreatureData and ObjectMgr::AddGameObjectData (old outdoorpvp helpers)
2022-12-26 12:48:54 +01:00
Shauren
2a39dece9e
Core/OutdoorPvP: Refactor OutdoorPvP creation to be linked to host map creation instead of having globally accessible objects
2022-12-26 12:33:45 +01:00
Shauren
51363865bc
Core/OutdoorPvP: Remove manual spawn management functions from OutdoorPvP
2022-12-26 12:18:54 +01:00
Shauren
c5cccebf64
Core/OutdoorPvP: Move remaining outdoorpvp spawns to db
2022-12-26 12:15:21 +01:00
Shauren
95f092868a
Core/OutdoorPvP: Move Zangarmarsh outdoorpvp spawns to db
2022-12-26 12:09:43 +01:00
Shauren
9f7227e7b5
Core/OutdoorPvP: Move Halaa spawns to db using worldstate conditions
2022-12-26 11:39:40 +01:00
Shauren
cbd46b7664
Core/Conditions: Implemented conditions for spawn groups
2022-12-26 11:15:13 +01:00
Shauren
740fa9e65a
Core/WorldStates: Fixed wrong prepared statement being used for saving world state values
2022-12-26 10:54:07 +01:00
Shauren
89b019ffeb
Core/WorldStates: Move custom worldstates to separate table and move saving worldstate values to WorldStateMgr
2022-12-26 10:53:47 +01:00
Shauren
3ae02de71b
Core/Quests: Reset seasonal quests based on saved completion time and intended holiday start time
2022-12-24 23:56:06 +01:00
Shauren
e7f8a0e086
Revert "Core/Event: prevent seasonal quests from resetting at server restart ( #17455 )"
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This reverts commit 6a8ca9b0bf6f7cd355e1994723d6be6a5003d4d4.
# Conflicts:
# src/server/game/Events/GameEventMgr.cpp
2022-12-24 23:36:13 +01:00
Shauren
05b2fe8acd
Core/WorldStates: Migrate Ebon Hold worldstates from Player::SendInitWorldStates to new system
2022-12-21 22:09:35 +01:00
Shauren
e9b13bcf00
Core/WorldStates: Migrate remaining hardcoded worldstates from Player::SendInitWorldStates to new system
2022-12-21 22:06:50 +01:00
Shauren
d35f58a46d
Core/WorldStates: Migrate pvp season worldstates to new system
2022-12-21 22:05:48 +01:00
Shauren
ccff3af924
Core/WorldStates: Migrate battleground HolidayWorldState to new system
2022-12-21 22:01:54 +01:00
Shauren
e748845e78
Core/WorldStates: Migrate OutdoorPvP worldstates to new system
2022-12-21 21:55:27 +01:00
Shauren
c63312cc06
Core/WorldStates: Migrate battleground worldstates to new system
2022-12-21 21:41:58 +01:00
Shauren
5657280b65
Core/GameObjects: Implemented playerCast (Data23) for GAMEOBJECT_TYPE_GOOBER
2022-12-19 16:06:26 +01:00
Shauren
e548dfafdf
Scripts/Gossip: Fixed money not being removed when enabling/disabling experience gains
2022-12-18 13:48:43 +01:00
Shauren
36aacc7f2a
Core/Gossip: Fixed gossip menu options not performing their default actions when added by script using db data
2022-12-18 13:47:54 +01:00
Shauren
f5f6dbfa3e
Core/GameObjects: Use serverOnly property of GameObjectTemplate for all types that have it, not just spell focus
2022-11-18 10:38:58 +01:00
Shauren
4e0e5785e9
Core/Misc: Minor cleanup in worldserver main.cpp
2022-10-20 22:21:47 +02:00
Shauren
6daa2ce262
Core/Threading: Create ThreadPool class
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# Conflicts:
# src/server/worldserver/Main.cpp
2022-10-20 22:21:41 +02:00
Shauren
030fe869df
Core/WorldStates: Skip sending SMSG_UPDATE_WORLD_STATE when value does not change
2022-10-09 14:03:19 +02:00
Shauren
0a5de93e82
Core/WorldStates: Allow setting "hidden" field of SMSG_UPDATE_WORLD_STATE
2022-10-09 14:01:46 +02:00
Shauren
12b60099f8
Core/WorldStates: Migrate instance script worldstates to new system
2022-10-09 13:45:38 +02:00
Shauren
fe7e42b0b8
Core/WorldStates: Migrate Tol Barad worldstates to new system
2022-10-09 13:11:33 +02:00
Shauren
10823f8fcc
Core/WorldStates: Add area requirements to world states
2022-10-09 01:34:37 +02:00
Shauren
8a98cc0205
Core/WorldStates: Migrate Wintergrasp worldstates to new system
2022-10-09 01:15:02 +02:00
Shauren
3aae23803d
Core/Battlefield: Fixed startup crash when compiled without scripts
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(cherry picked from commit 1405760f317cfcfed29aca5ab36633863a2d9dc9)
2022-10-09 00:46:17 +02:00
Shauren
6fc90de3b5
Core/WorldStates: Allow multiple map ids for world states
2022-10-08 23:48:04 +02:00
Shauren
0461bdc730
Core/WorldStates: Migrate conditions and criteria to new worldstate api
2022-10-08 23:18:03 +02:00
Shauren
3f51add635
Dynamic build fix
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# Conflicts:
# src/server/game/Maps/MapManager.cpp
2022-10-08 00:51:17 +02:00
Shauren
0ba58aeb6e
Core/Maps: Move terrain data handling out of Map class
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Partial port of cmangos/mangos-wotlk@ff5232c648
2022-10-08 00:25:32 +02:00
Shauren
21e9854686
Core/Maps & Extractors: Move copypasted map file headers into a single shared file and replace #defines with enums
2022-10-07 22:16:46 +02:00
Shauren
8c447da29d
Core/Misc: Rename MapDefines.h to MMapDefines.h as it contains mmap defines exclusively
2022-10-07 19:09:42 +02:00
Shauren
0ca955897f
Core/Spells: Remove all hardcoded restrictions for pick pocket spell effect and rely only on presence of pickpocket loot in db
2022-10-04 12:42:10 +02:00
Shauren
cf2bf7f77f
Core/Spells: Corrected implementation of SPELL_ATTR1_ALLOW_WHILE_STEALTHED and SPELL_ATTR2_ALLOW_WHILE_INVISIBLE to use DispelType instead of checking effect types
2022-10-04 12:36:58 +02:00
Shauren
03cf98152e
Core/DataStores: Defined map.dbc flags
2022-10-04 12:32:58 +02:00
Shauren
b4a39d42a8
Core/Auras: Fixed requireImmunityPurgesEffectAttribute logic for school immunities
2022-09-30 12:50:31 +02:00
Shauren
c3b52fd29f
Core/Auras: Improve aura interactions with immunities on spell effect level
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* Effects that target is immune to will be suppressed instead of completely removed
2022-09-30 12:49:31 +02:00
Shauren
f35e49b515
Core/Spells: Implemented SPELL_ATTR6_TAPS_IMMEDIATELY
2022-09-30 11:27:56 +02:00
Shauren
f93918ef0c
Core/Spells: Implemented SPELL_ATTR6_ABSORB_CANNOT_BE_IGNORE
2022-09-30 11:26:38 +02:00
Shauren
c78371f321
ore/Spells: Autorepeat casting fixes
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* Fixed cast bars of ranged spells not disappearing when canceled while autoshooting
* Replaced hacky 500ms delay on non auto shot autorepeat spells with native spell cast time (wands have 500ms cast time)
* Update cooldowns before attempting to cast autorepeat spells (for cases when cooldown ends on the same server tick as cast attempt)
2022-09-30 11:08:20 +02:00
Shauren
dfc6fe6450
Core/Spells: Cleanup movement checks in spells - use correct interrupt flags
2022-09-30 11:02:52 +02:00
Shauren
1f60928a51
Core/Spells: Implemented SPELL_ATTR6_DELAY_COMBAT_TIMER_DURING_CAST
2022-09-30 10:56:37 +02:00
Shauren
b394faf376
Core/Spells: Implemented SPELL_ATTR6_NO_PUSHBACK
2022-09-30 10:55:29 +02:00
Shauren
50235ffcbc
Core/Spells: Implemented SPELL_ATTR6_AURA_IS_WEAPON_PROC
2022-09-30 10:53:58 +02:00
Shauren
6900a904cb
Core/Spells: Implemented SPELL_ATTR6_DO_NOT_RESET_COOLDOWN_IN_ARENA
2022-09-30 10:53:09 +02:00
Shauren
050300771d
Core/Spells: Rename SpellAttr6 to use official attribute names
2022-09-30 10:45:17 +02:00
Shauren
818e73dd5f
Core/Spells: Implemented SPELL_ATTR5_AURA_UNIQUE_PER_CASTER
2022-09-30 02:15:18 +02:00
Shauren
180836b977
Core/Spells: Implemented SPELL_ATTR5_ALWAYS_LINE_OF_SIGHT and SPELL_ATTR5_ALWAYS_AOE_LINE_OF_SIGHT
2022-09-30 02:14:25 +02:00
Shauren
0f6cac2373
Core/Spells: Implemented SPELL_ATTR5_TREAT_AS_AREA_EFFECT
2022-09-30 02:12:19 +02:00
Shauren
4cfd439d34
Core/Spells: Implemented SPELL_ATTR5_NOT_AVAILABLE_WHILE_CHARMED
2022-09-30 02:08:33 +02:00
Shauren
8fa4b57925
Core/Spells: Implemented SPELL_ATTR5_NOT_ON_PLAYER and SPELL_ATTR5_NOT_ON_PLAYER_CONTROLLED_NPC
2022-09-30 02:05:54 +02:00
Shauren
86fbfb77f4
Core/Spells: Implemented SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK
2022-09-30 02:01:13 +02:00
Shauren
2c78751b5a
Core/Spells: Corrected implementation of SPELL_ATTR5_ALLOW_ACTIONS_DURING_CHANNEL - it allows casting other spells while channeling, not allows movement while channeling
2022-09-30 02:00:04 +02:00
Shauren
75906f3d06
Core/Auras: Added support for SPELL_ATTR5_LIMIT_N limit to other number than just 1
2022-09-30 01:57:52 +02:00
Shauren
70c76a166a
Core/Spells: Removed SPELL_SPECIFIC_JUDGEMENT
2022-09-30 01:35:50 +02:00
Shauren
d1700ba5fa
Core/Spells: Rename SpellAttr5 to use official attribute names
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* Implemented SPELL_ATTR8_HASTE_AFFECTS_DURATION
2022-09-30 01:30:14 +02:00
Shauren
a7dc339a6a
SHA-1: 8d16a79dea4c0100d36e13b068c42499a3a48154
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* Core/Spells: Rename SpellAttr4 to use official attribute names
* Corrected implementation of SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET
* Implemented SPELL_ATTR4_NO_HELPFUL_THREAT
* Implemented SPELL_ATTR4_NO_PARTIAL_IMMUNITY
* Implemented SPELL_ATTR4_ALLOW_PROC_WHILE_SITTING
* Implemented SPELL_ATTR4_USE_FACING_FROM_SPELL
* Implemented SPELL_ATTR4_BOUNCY_CHAIN_MISSILES
* Implemented SPELL_ATTR4_AURA_NEVER_BOUNCES
* Implemented SPELL_ATTR4_AURA_BOUNCE_FAILS_SPELL
* Implemented SPELL_ATTR4_AURA_IS_BUFF
* Implemented SPELL_ATTR5_MELEE_CHAIN_TARGETING
* Implemented SpellEffectAttributes::ChainFromInitialTarget
2022-09-30 01:16:39 +02:00
Shauren
6856c1a0be
Core/Spawns: Added startup error for incorrect map assignments in instance_spawn_groups
2022-09-23 20:41:31 +02:00
Shauren
946f928ee2
Core/Spells: Rename SpellAttr3 to use official attribute names
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* Implemented SPELL_ATTR3_NO_AVOIDANCE
* Implemented SPELL_ATTR3_ONLY_PROC_OUTDOORS
* Implemented SPELL_ATTR3_ONLY_PROC_ON_CASTER
* Implemented SPELL_ATTR3_PVP_ENABLING
* Implemented SPELL_ATTR3_SUPPRESS_CASTER_PROCS
* Implemented SPELL_ATTR3_SUPPRESS_TARGET_PROCS
2022-09-13 15:40:25 +02:00
Shauren
ea4bc6c02a
Core/Spells: Rename SpellAttr2 to use official attribute names
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* Corrected implementation of SPELL_ATTR1_ALLOW_WHILE_STEALTHED
* Implemented SPELL_ATTR2_RETAIN_ITEM_CAST
* Implemented SPELL_ATTR2_ALLOW_WHILE_INVISIBLE
* Implemented SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE
* Implemented SPELL_ATTR2_PROC_COOLDOWN_ON_FAILURE
* Implemented SPELL_ATTR2_NO_TARGET_PER_SECOND_COSTS
* Implemented SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE
* Implemented SPELL_ATTR1_REQUIRE_ALL_TARGETS
* Implemented SPELL_ATTR2_CHAIN_FROM_CASTER
* Implemented SPELL_ATTR2_NO_ACTIVE_PETS
* Implemented SPELL_ATTR2_ENCHANT_OWN_ITEM_ONLY
2022-09-13 14:36:32 +02:00
Shauren
ca7d36873f
Core/Spells: Rename SpellAttr1 to use official attribute names
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* Implemented SPELL_ATTR1_NO_SKILL_INCREASE, SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT, SPELL_ATTR1_DISPEL_ALL_STACKS
2022-09-12 09:15:31 +02:00
Shauren
16aef47f61
Core/Spells: Fixed implementation of Spell::EffectRechargeManaGem when it is not the first effect on a spell (0 cases, sync code between branches)
2022-09-12 09:15:30 +02:00
Shauren
39b5168dbb
Core/Auras: Changed aura dot stacking rule to not ignore aura type of "existingAura"
2022-09-12 09:15:30 +02:00
Shauren
b28ff89c5d
Core/Spells: Prevent manual cancelling of channelled spells that have SPELL_ATTR0_CANT_CANCEL
2022-09-12 09:15:28 +02:00
Shauren
eeef100e08
Core/Spells: Fixed checking free inventory space for some spells that have bad dbc data
2022-09-12 09:15:27 +02:00
Shauren
e395af341a
Core/Spells: Fixed crash with some gameobject spell casters
2022-09-12 09:15:22 +02:00